Advert description
I am a 3D artist with experience in modelling, texturing, lighting, and environment creation using tools such as Houdini, Blender, Unreal Engine, and Substance Painter. I have worked across both real-time and VFX pipelines, including professional experience at a motion capture studio in London, where I gained insight into production workflows and collaboration within the industry. I am confident in creating photorealistic environments and optimising assets for performance, as well as explaining core concepts such as lighting, composition, and PBR workflows.
When teaching, I focus on breaking down complex ideas into simple, easy-to-understand steps. I adapt my approach depending on the student’s level, whether they are complete beginners or more advanced learners looking to refine their skills. I like to combine theory with practical, hands-on exercises so students can immediately apply what they learn. I also encourage questions and feedback throughout, creating a supportive environment where students feel comfortable learning at their own pace.