My lessons are very practical and hands-on, focused on real workflows used in the game industry and in 3D printing. We’ll work step by step on modeling, sculpting, topology, and optimization, always adapting the lessons to your level and goals. I like to explain not just how to do things, but why they’re done that way in production.
I have 4 years of experience working in the game industry, inclu...
My lessons are very practical and hands-on, focused on real workflows used in the game industry and in 3D printing. We’ll work step by step on modeling, sculpting, topology, and optimization, always adapting the lessons to your level and goals. I like to explain not just how to do things, but why they’re done that way in production.
I have 4 years of experience working in the game industry, including time as a Props and Environment Artist on Sea of Thieves, and I currently work as a Character Artist for a announced title.
I also have 1 year of experience with sculpting for 3D printing, so I can help you prepare clean, print-ready models as well.
Whether you’re just starting out, building a portfolio, or trying to improve specific skills, I’ll tailor the lessons to you and give honest, actionable feedback to help you improve faster.
I also place strong emphasis on portfolio development and problem-solving. I can guide you on how to present your work professionally, structure assets for recruiters, and avoid common beginner mistakes. During lessons, I often review your existing projects, suggest improvements, and demonstrate alternative approaches used in production. I’m happy to adapt the pace of the lessons, assign optional exercises, and focus on specific software or workflows you want to improve. My goal is not only to teach tools, but to help you think like a professional 3D artist and build confidence in your skills.
Get in touch for a free first lesson, thank you
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